It lives! Well… more or less…
Congratulations, you have strayed into the place dedicated to the new computer game, Limit Load, as you may have already noticed from the surrounding scenery. Our intention is that limitload.org becomes the center of all things related to this game and its further development. For this first entry, we will only mention some basics regarding the whole idea.
Limit Load is a cockpit flight game, more arcade than simulation in character, starring modern military jets. It is built on the free Panda 3D game engine, using OpenGL as the graphics backend, and runs on Windows and Linux. The first version, sufficiently prepared for demonstration, is finally ready for publishing, and you can download it here:
This demo version is around 204 megabytes in size, while the current full version of the game, which includes all the content created so far, is over 2 GB. Until we figure out how to distribute this amount of data, the demo version will be available. It contains the full source, and the most essential audio-visual content needed to get acquainted with the game mechanics. More concretely, it contains one skirmish mission dealing with aerial dogfight.
Finally, if someone is curious who “we” are, the game is being developed by enthusiasts, and anyone is welcome to join. The author of these lines is the concept architect and the game designer, for the first time in that role, and otherwise a decades-long player of many genres of computer games.
If you are interested in details, you can find the information so far prepared about the game on the game description page.
Until next entry! :)
Stefan Ilic <firstname.lastname@example.org>